we get signal

2007-09-24

Team DM, 32 inhuman bots, Shock Arena, DM-Pah

(tags game, FPS, Unreal Tournament)

I must also mention I'm passing the time playing Team Deathmatch in Unreal Tournament (1999). I really can't wait for Halo 3. The Halo series has that reload sequence and rifle butting that I just can't get enough of, and as an alterative, there is Half-Life 2, which I still haven't finished. But the Touhou this weekend reminded me that I wanted quick "arcade" action that makes me feel good about myself.

So there it is: Team Deathmatch, 32 inhuman bots, with mutator Shock Rifle, and starting off with map DM-Pah by David Münnich.

The rest of my Team DM map list:

  • DM-Deck16][
  • DM-Distinctive
  • DM-Morbias][
  • DM-Malevolence
  • DM-Nitro

My team almost always wins, and sometimes I even get the most frags. Yea me.

I notice that on some of the maps, the bots congregate in specific areas and don't move around. This is sad from an action perspective but barrel-o-monkeys fun. (Ducks in a barrel, doofus). Come on, shock rifle makes lots of gibs. I like it. I also love the first spawning on some maps. 32 bots == telefragging and missed First Blood opportunities.

Labels: , ,