we get signal

2007-11-04

Crackdown breakdown

(tags game, Xbox 360, FPS, grotesque)

Crackdown is a big colorful sandbox. The entire capital, which probably takes 2 minutes to traverse by car, finally fits fully onto my screen.

Swim away from the island. Know your limits

Just taking a nice southernly swim. I wondered how far the simulation went, but it turns out the game teleports you from the boundary to a few meters back. I was making progress, or so it seems, but the stars never lie.

All 500 agility orbs found

That dream where I found the last of the agility orbs? Well it didn't look like this. In the dream I was at the top of a majestic skycraper, looking up into the awaiting orb perched on top of an antenna. In reality, this was at the low corner of a forgotten, dingy two story warehouse roof. And I did it without FAQ-support, woopie me.

As far as the Hidden Orbs are on concerned, I've got 3 more left, but I'll leave it to FAQ-support. The less time on the game, the better.

The beatings will continue until morale improves! Bystander AI does not mimic real life. Stomping blood from a polygon mesh.

Frustration with the orb hunting made me snap last night (or is it stomp? :-]). Instead of finishing some achievements, I was researching the blood spurting algorithms and Peacekeeper/Bystander AI. o_O It's disturbingly grotesque to throw, stop, and kick lifeless bodies against walls or in front of other people. Still I made time to take this picture, which features a lovely target, cleverly hides the "press b to lift body" dialog and includes indifferent bystanders, so what does that make me?

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