we get signal

2008-03-22

Keep the walls close: Bangai-o Spirits

(tags game, Dual Screen, Bangai-o)

At first I was disappointed with Bangai-o Spirits (バンガイオー魂). The tutorial pounded me down until I got a feel for the weapons. After the tutorial ended, the credits rolled. That was unexpected. Obviously the game was just starting but perhaps the finale is a long way off? After I finished some stages the levels felt more like the same thing over and over again. I suppose it's like playing Lode Runner. I was expecting blow-my-mind puzzle action, but the difficulty is all over the map.

That was Wednesday. Today I spent probably five hours playing it, so I must not be that bored with it. It's pretty fun with the bouncing homing bullets, but they only home once they bounce off a wall. And that 100 missile actually feels a little underpowered. In other words, unleash it deftly.

I mainly skip the levels that have the timed falling blocks, though. And yes, this game has a rendition of Sokoban, ha haha. Now I'm on stage 131. I am not going fast forward the stage select to see how many there are.

Looking at the official site, there's already stuff to download. I'll give it a try. I need to get a mic or a sound cable to upload my excellent (yer right) play.

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