we get signal

2008-02-14

Completed Project Slypheed: HIT HIT KILL HIT HIT HIT...

(tags game, Xbox 360, shmup, Project Sylpheed)

I returned to Project Slypheed because I didn't know how to proceed in Rez. Hurray for me for not leaving a game unfinished. Now that I figured out how to use my spacecraft (totally non-simulation-like), the game is a breeze. I even finished the story mode, double wow. Five, count 'em, 5 in-game hours. :-/

I started again with all accumulated items still in stock. It feels euphoric to wipe out Stage 1 baddies with overkill missiles. HIT HIT KILL HIT HIT HIT HIT HIT :-) Now I have enough development points to get that nice shiny bomb I've always wanted. Fire and forget kiss-'o-death is very nice, except I keep killing my wingman (woman) with it.

Why do game stories suck? PSy's story just does not deliver satisfaction. The trailer looks good, though. The unbalance between them is... typical, I suppose. Still I'm glad I played this game. 3D 360 degree space flying has got to be one of my dreams, and the beautiful background graphics make it worthwhile. Lovely lovely rocket trails.

I'm going to try to not buy any games before Idolm@ster Live for You comes out on the 2008-02-28 (two weeks). Perhaps Rez and PSy will keep me. But Burnout Paradise, Space Invaders Extreme for DS come out in one week. :-/

Alright, time to sleep but let's not forget to level up our guys in FFTA.

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