we get signal

2006-06-28

Anime meets Unreal Tournament

(tags anime, School Rumble, season200604, game, Unreal Tournament, voice)

I can't let this one go, ROFL. In what would be a innocent strategy session for a birthday party turned double date, Harima and Shuuji from School Rumble Second Term episode 12 deliver the classic Unreal Tournament dialogue:

From School Rumble 2 episode 12: Harima and young bro Shuuji see eye to eye on Tsakamoto date.

[TTH] Harima: Nice!
[TTH] Shuuji: Oh yeah!
[TTH] Harima & [TTH] Shuuji: Yeah!

Just add some pelvic thrusts and throat cut gestures ("You like that?!") and we'll be right at shock-combo-fiend home.

(* TTH == Target Tsukamoto (Tenma? Yakumo?) Hunters clan.)

2006-06-27

10 manliest video games ever

(tags game, review, Ikaruga)

With the title "The 10 Manliest Video Games Ever" for a review, I expect Ikaruga to be there.

And it is, at #6.

Preach it!

(thanks Aeropause)

2006-06-26

Back in Japan to stir up trouble, eh?

(tags blogger, game, ECsite, purchase, used, omake)

That Wired guy and Nintendo Kyoto-ex-groupie Chris Kohler of Game|Life on Wired Blogs returns to Japan for a spell. He's also here to mesmerize you with his blurry-ninja-cam buying antics in Tokyo's finest gaming places. Unfortunately it looks like the full feeds aren't kicking (you only get a title and a link to the real post on his feed) probably because he's posting from greesy Internet cafes.

The most interesting are the actual purchases: a Japanese Super Mario Bros. 2 for the GBA (I salivate, but I already have two copies) and a McDonalds Tamago Big Mac (I salivate, wait, Super Size Me! Ok I'm good).

When I'm in Tokyo again, I've gotta checkout that Mandarake Galaxy near Shinjuku (which he introduces as "The Best Video Game Store in Japan"). Must be filled with Nintendo stuff.

"Calliagnosia" makes me forget omake? Stories of Your Life, and Others by Ted Chiang

(tags science fiction, speculative fiction, religion, writer, book, short story, recommend)

I really wish that Ted Chiang (Wikipedia entry) writes more. He is a truly excellent writer. I recently bought the 2003 paperback book of Stories of Your Life and Others at my favorite non-Japanese bookstore called Random Walk (ランダムウォーク 神戸元町店). The book was just the luck of the draw because I wanted to relax in science fiction English. But after reading the whole thing, to put it mildly, I am blown away. It is an excellent selection of science fiction and speculative fiction, each short story truly a "nugget of gold". This is one sci-fi book I want to lend to normal non-sci-fi people, it's that good. Go buy his book now!

Chiang sticks to our planet (no space-faring humans), and our near future or alternative-present, and/or incorporates elements of what we usually think of as magical/mystical ("Seventy-Two Letters") or religious ("Hell is the Absence of God"), into each of his cohesive sci-fi stories. They leave you satisfied with the range of questions and viewpoints they generate.

Acutally I experienced deja-vu (all over again ahaha) when reading his first story "Tower of Babylon", since I originally read it in Omni Magazine back in the 1990s. At least I think so, it was so long ago.

The one story I liked the most was the "Liking What You See: A Documentary", which revolves around "What if you could turn off your beauty sense" when looking at faces through a simple medical procedure, and the long term consequences of growing up with it off. The procedure was called "calliagnosia" (shortened: "calli") which is an invented word meaning volitional (facial) beauty-blindness, in other words, you block your own "natural prejudice" to a beautiful or ugly face. He turns it up a notch by interspersing the advertising industry reactions, and personal spam-blocker-like spectacles, creating an escalating war of making you respond to advertising, both commercial and natural. He explores all facets of calli and non-calli while interweaving human duplicity in the plot.

Definately this is what I need to rid myself of my anime and game addiction! If I could become desensitized to those perfect liquid "girly" eyes (see Reimu from Touhou sample below), etc. Function over form!

Could calliagnosia make me think "Meh" on this cute interpretation of Reimu from Touhou?

I learned from links over on the his Wikipedia entry that he has written less than 10 stories over a decade, most of them were nominated for high-level science fiction story awards such as the Hugo Award or the Nebula Award. Through some interviews I learned that he has been a technical document writer for programmers (Thanks SF Site!). Gosh, he's targetting me with his (non-fiction) writings! Ha ha.

You can checkout samples of his short stories from the link-tracking site Free Speculative Fiction Online. "Understand" (thanks Infinity Plus) was a mind-over-matter, order-from-chaos whirlwind on the improvement of the human condition. I really wanted the story to continue. "Division by Zero" (thanks Fantastic Metropolis) is for the pessimistic logician and theoretical computer scientist in all of us. His one page "What's expected of us" featured in Nature Magazine 2005/07, also takes a sci-fi familiar subject such as "time travel" and succinctly pits it against "fate". From the latter: "Civilization now depends on self-deception. Perhaps it always has." Stirring words indeed. But go buy his book already!

Not Haruhi mania, but Mikuru mania.

(tags anime, Haruhi, purchase, omake)

I wasn't planning on buying that previous Suzumiya Haruhi no Yuuutsu (涼宮ハルヒの憂鬱, my trans: Haruhi Suzumiya's Melancholy) insert CD, but I did anyway. And I wasn't planning to buy episode "00" of the anime either, but I did anyway. It's that darn Mikuru, she's too cute. Maybe it was the frog suit. No, the truth is, it's her other more "orthodox" cosplay, ah maid uniform, ah bunny girl, ah hahaha. Ooooo. Haruhi looks mundane in comparison (but she's not bad looking at all!), but sure makes up for it in energy. I really haven't decided to continue buying this series, though. I sure want to continue watching it though. Begun, this anime omake campaign, has.

Haruhi DVD 00, with Gamers omake clear file and 10 Point Card

Omake come back, another Gamer omake set is the plastic paper holder when your Haruhi goods total 3000 yen (SOS団フェアおまけ), and a 10 Gamers Point special collectable plastic card (涼宮ハルヒの憂鬱 DVD 購入特典付き) that looks remarkably like a collectable telephone card. Who is going to redeem this though, hm?

Pink. Chun Li. Figure.

(tags figure, cute, fighting, Street Fighter, failure)

What's better than blue? What's better than grey? Pink, of course. Remember this?

Chun Li by Fuyu Oto/Organic (「春麗」 冬音/オーガニック)

"Chun Li" by Fuyu Oto published by Organic (「春麗」 冬音 製作: オーガニック), PVC pre-built 10cm figure. I bought the Grey edition back in the February at the Wonder Fair 2006. Well, the pink version came out, which I saw at Volks for the same price, about 5000 yen. Here's the store sneak shot by Akiba blog, thanks!

I had to look up in a FAQ, because I couldn't remember. Pink is the Champion edition color, and Grey is the Hyper/Turbo edition color. I know that Blue is the Street Fighter II: World Warrior color, at least I'm not that senile.

Perfecting my combo kill, "obesessing about a certain part" the evidence

(tags game, purchase, Final Fantasy)

Final Fantasy XII (FF12) finally reached a good used price point: 3500 yen, so I snagged it. I guess it wasn't meant to be a 2007 year game for me. 10 hours in and it feels like I've only done the first 12 minutes of a 2 hour movie. What were the 10 hours filled with, really?

I was working on that new FF12 fight combo thing. I got up to 60 combos but the wolves dried up between two maps. It was look at radar, find wolf, grab the kill, hit the Escaping (R2) button to avoid killing other things, repeat! Jeez I live up to my own post.

I guess I'm looking at a 200 hour finish this time, huh.

2006-06-25

Jon Stewart on "Stop Hurting America ['s Gamers]" and gamers as influential

(tags game, politics, parody, criticism)

Jon Stewart, The Daily Show's front man, and video games usually don't mix, but when members of the U.S. Congress proclaim absurd stances, you can be sure Jon Stewart will lambast them. So to my delight Jon Stewart of "Stop Hurting America [Crossfire]" finally takes to task the absurd furor over "inappropriate" game content and rating systems. (Thanks Joystiq) The on-location scene inside of GTA: San Andreas was not funny, though. I don't even give them kudos for trying.

And then MTV Games web site has an enlighting post on influential gamers. Hm, the Adventure (Atari 2600) easter egg finder gamer, sure. And that GTA: San Andreas "Hot Coffee" easter egg finder gamer, sure. (Thanks again Joystiq)

2006-06-24

No more Dreamcasts, now and forever? No.

(tags Japan, law, game, hardware)

I think I have 3 Japanese Dreamcasts. I bought the last one just before that Japanese Electronics Safety Law ("Denan-hou", 電気用品安全法) went into effect. You know that issue with the PSE sticker?

The last news around April in various English-oriented game blogs such as Kotaku was that you could probably still get your hardware fix because of the last minute repeals. For a time, Kotaku reported that you could get them from Sega Direct after April 1st, but that EC site doesn't have even a whiff of Dreamcast goodness no more, so it's incorrect.

Yeah, so where are the Dreamcasts? I saw my first post-Denan-hou Dreamcast for sale just last week at some off-the-beaten-path mom-and-pop game-and-hobby shop in Kobe Center-gai. Definately Sofmap isn't carrying any used ones. I wonder if Tiger and Retro Gaming Revival are holding the line. I must not be looking very hard, though.

I'm not much of an online auction guy so maybe they're pretty easy to find there. I'm not good with katakana searching either though (but it's net-confirmed "ドリームキャスト", yo). Lo and behold, getting the hardware isn't very hard at all: Yahoo Auction search for "ドリームキャスト". But I hate bidding on Yahoo Auction. I don't have any cred, so I get passed over. In any case, I like visiting the shops, it's really low-latency and high-bandwidth.

Yeah but can you download a whiff of my cooking over this "Internet"?

(tags Windows, family, learning, training, remote-control, VoIP)

So I'm a bad son, not sharing this amazing thing called the Internet with my parents.

Recently I was getting my mom up to speed on her new PC, remotely. I was amazed at the state of technology today. I had that "when I was your age" moment, even though I wasn't sermonizing to any young whippersnappers. It was only a little while ago that I had to put in my own RAM chips in my Apple IIGS 1MB RAM expansion card, ahahha.

But anyway, after a long involved process of "Double Click the Installer; No! Your other left mouse button", we put Skype (Voice over IP) and Hamachi (Virtual Private Networking) together with either VNC (Virtual Network Computing) or Windows RDP (Remote Desktop Protocol). It wasn't straight-forward, but my mom doesn't quit, so it was gratifying to finally see her mousing around on her laptop with only the Pacific Ocean separating us.

Then she says, I gotta buy me this Q-bert from some online place, and fearing for my mom's relatively low experience with the scary Internet, I tried to dissuade her. But she wouldn't have none of that, so I watched her turn from Internet online shopping newbie to instant gratification expert in a minute. Then she said watch me play, and I'm like okay, you changed my diapers and stuff so I guess I got your back, etc. So I'm sitting here half a world a way, listening to my mom lose concentration on our conversation, and watching some impressive god-like Q-bert play via VNC at 10 fps, no audio. All the while, I'm transferring our family pictures to her computer so she can organize them and checking her other computer for updates. Guess I'm late to this party because I was still impressed.

That was about two or three weeks ago. The last time I talked to her, she was already subscribed to ABS-CBN (a Filipino television online video service) and legally downloading television programs like WoWoWee. She also found Napster, well, 6 years too late. I showed her iTunes Radio and also YouTube and Wikipedia. Oh yeah, she complains everyday about stock market numbers. I gotta get her onto Firefox and to stop replying to spam.

Getting to know Emacs 22

(tags emacs, editor, upgrade)

I forgot to mention that the best part about Emacs 22 at least for me now is M-x longlines-mode. Finally! I can use Emacs as a replacement for Notepad without having to think about the hard newlines from using M-x text-mode and M-x auto-fill-mode. Now if only it could automatically sense the width of the screen and adjust the fill column automatically.

I was totally surprised when I intended to view a file. I drag-and-dropped a file from the Windows Explorer to the Dired window and Emacs/Meadow copied the file to directory shown! When did this change of functionality occur?

My old grep and grep-find commands don't work no more (something about not accepting cons lists of (string-command . int-position). I'm going to have to look at M-x rgrep for the same results?

One thing that worries me is that Emacs 22 now has more network APIs. For example, emacs server is now implemented from within Emacs and not as a separate program. Could this make Emacs more susceptible to network attacks?

Common Sense Training: To Understand Japan

(tags game, DualScreen, learning, culture, Japan)

Chris Kohler at Game|Life points to the "Rambling Man" blog about the newly announced (around 2006/06/01) "Touch Generations!" game called 日本常識力検定協会監修 今さら人には聞けない大人の常識力トレーニング (my labored trans: Questions About Common Sense That You Won't Ask Other Adults [because you're an adult] - Common Sense Training for Adults from the Japanese Common Sense Examination Group). Doing the Internet search reveals a Famitsu blurb about the game with some screen shots. I also saw it in the announcement list in the Weekly Famitsu magazine coming out on 2006/10/10, but no price set yet.

I originally thought, as a Japanese language learner, that perhaps this would be good to understand Japanese culture and mannerisms. But the only one of the featured screenshots showed something uniquely Japanese, the "proper seat position for your valued customer" question (bottom right). The other questions are more cross-cultural, such as name that tune and name that food.

BTW, that Japanese Common Sense Examination Group (日本常識力検定協会) has a website introducing their ceritfication test. I don't think this test has much real-world traction as a certification, but it could fly in the certification-crazed Japan?

2006-06-23

Emacs 22 (upgrade to a backport)

(tags editor, Emacs, upgrade)

Steve Yegge retreated to a Gnu Emacs review blog post. I don't fault him on these Emacs topics. He's very insightful here. In his new post, "Shiny and New Emacs 22", he goes over two interesting parts of the "new" Emacs 22, which is more Unicode and hookable regexp search and replace. Actually I don't know how new it is, but at version 22.0.55, it should be stable by now, so I decide to standardize on it. I've been using Emacs 21.x for 5 years I think?

My hobby Linux OS is Gentoo, and on there, it's just an easy emerge command, but you have to pick the right package, which is right now emacs-cvs and "unmask" it properly.

Debian is my production Linux OS. I use Stable (codename Sarge, also known as version 3.1), which means Gnu Emacs 21.4, but if you use a backport, you can have Emacs 22.x goodness. See the EmacsWiki entry EmacsCvsAndDebian for clarification.

Finally, I am a Windows lover, but on there, I go for the Meadow port of Gnu Emacs, because I like they way the integrate the Microsoft Input Method Editors (MS-IME) into Emacs. I am totally dependant on the MS-IME for Japanese and I can't stand trying to use another input method such as ATOK or SKK or whatever comes with standard Emacs + Leim. Lucky for me, they package Gnu Emacs with a package installer very much like the Cygwin installer, and also version 22 is packaged as Meadow version 3.0. Yeah. I installed it with the quickness and it isn't half bad. The first thing I always check out is M-x view-hello-file. Only with Meadow do I see all the fonts and glyphs.

Now I dread the effort it will take to port my own customizations and Emacs Lisp code over. Absolute dread. I have stuff from Emacs 19.34 in there, ugh.

Telephone cards from Gakken, and Koge-Donbo

(tags telephone card, anime, mail-order, magazine, Nanoha A's, Shana, ECsite, point card, Koge-Donbo, Di Ji Charat)

Now about something I might know about. Today's mail was very surprising. Well I ordered something a long time ago and it came in a batch: Megami Magazine 2006/05 mail-order telephone cards! (メガミマガジン2006年05月全員サービス!)

Megami Magazine 2006/05 Telephone Card service: Fate Testerosa from Nanoha A's , Shana from Shakugan no Shana; Gamers' monthly telephone card 2006/06: Di Ji Charat

I thought Gakken was about school tests, but now Gakken equals anime goods in my mind. This time I ordered two telephone card copies of Fate Testerosa from Nanoha A's (魔法少女リリカルなのはA's) and Shana from Shakugan no Shana (灼眼のシャナ). Actually, I haven't watched Shana at all, and I'm going to watch the Nanoha DVDs now, yeah, so why get crazy with two copies? Actually I like the "Nanoha" design TC over this "Fate" more. Ah, I only have one copy!?!? (I want to use "orz" here but that looks so childish.)

Next, as a Gamers freak and general Koge-Donbo (A Little Snow Fairy Sugar character designer, Di Ji Charat character designer, Pitaten, Kamichama Karin) fanatic, I started collecting these Gamers monthly point card special telephone cards. Always Koge-Donbo, all the time! The above picture shows a Di Ji Charat design telephone card with black holder (台紙) for June 2006. Unfortunately for me, I didn't start collecting this monthly set series until the second year (2006). 12 cards already passed, so much for being a collector. Each card costs 30 points, and 1 point is credited for every 1000 yen spent, so eh hee hee. How many points do I have? Eh he, he hehehe.

Of course, if you want to buy Koge-Donbo telephone cards, Gamers of course (*slaps forehead*) has got you covered right now with their 10th anniversary special TC campaign. You could also do the mail-order thing with Broccoli magazines like Comic Diji charat (defunct?), Comideji (defunct?), or Comideji Plus (current?) which always feature Koge-Donbo in every issue. In fact, I'm lined up to get the latest magazine, so I can repeat this kind of post in another few months.

2006-06-22

There's one at my work. (Women "otaku" or love-sim girl gamers)

(tags otaku, yayoi, television, interview, culture, Japan, Kashimashi)

Well I don't always think about this, but I am interested in what women "otaku" "are" and are they comparable to guys like me. Whenever I'm in Nipponbashi / Den-Den Town I go to the K-Books to check out the used telephone cards and glass case rare stuff, doujinshi, CDs, posters, goods, pillows (... anyways). I always skip the second and third floors, because those are for women. OMG, 2 full floors of women's oriented ("BL"? "Boy's Life"?) doujinshi. The third floor is K-Books, but the second floor is actually a different shop, I think. Net oracle returns: Comic KingsKing, with a store in Ikebukuro (Tokyo) and of course Nanba (Osaka). I don't really check if they're full of women like this:

「私すごく癒されていると思う反面ばかじゃないのと思う自分がいるんですよね」

Thumbs up to Kotaku finding the enlighting news with the post "Japan's Female Dorks! The Actual Ones!!!", which links to the 第13独立部隊 (my trans: 13th Independant Troop) blog, which photo summarizes a television "corner" on women "otaku". This woman is saying "I [become?] pretty relaxed [playing "Boys' Life" love-sim games?] but at the same time I think to myself, 'Aren't I an idiot?'"

I can totally identify with that!

That blog shows K-Books and Otome Road (乙女ロード, in Ikebukuro not Akihabara!). There's also an economic analyst with self-evident quote: "二次元(漫画やアニメ)に恋をすると二次元は絶対裏切らないんです。だからその意味では安心感もあるし自分の生き甲斐にもしやすいと思います" (my trans. "If you fall in love with 2d stuff (manga and anime), it won't ever let you down. You can feel secure and you can easily thrive on it.")

Nod nod, I can totally identify with that!

Whenever I'm at my Kobe Animate, I can't help but notice that its more open to women's goods and the doujinshi there is for women. There's very little or no doujinshi for guys there. Which brings me to the title of this post. There was one time I saw a woman from work there. I think as soon as she realized I was from the same company she high-tailed it out of there. Heh. I'm surprised that I don't bump into more people from my work place, I practically live at Animate, ha ha.

There's stuff I don't understand about "Boys' Life" or shojo manga or other women's manga/anime genres, but that's a line I'm not going cross any time soon. I'm too busy on my side of the fence, i.e. Kashimashi Girl Meets Girl:

Kashimashi Girl Meets Girl: Episode 5, Hazumu and Yasuna Kiss Scene

Ah, the controversial "girl meets girl" scene where Yasuna (♀) and Hasumu (♀) kiss in episode 5. Just be glad I didn't try that stuff with Brokeback Mountain.

Omake: Nanoha A's DVD box, Rozen Maiden TC, Haruhi postcard

(tags anime, ECsite, purchase, omake, Rozen Maiden, Nanoha A's, Haruhi)

I bought the last DVDs of the anime series Mahou Shojo Lyrical Nanoha A's (魔法少女リリカルなのはA's) and Rozen Maiden Traumendローゼンメイデン トロイメンド) respectively at Gamers, and as part of their stamp card promotion of paying full price at their stores, I got the Gamers-only omake. One is a DVD box for Nanoha A's, and is actually the size of the limited edition DVD case which is a little bigger than a regular DVD case. Why they couldn't make this a regular purchase I have no idea. The other is a Rozen Maiden Traumend-themed Telephone Card, shown right next to the 6th DVD.

Nanoha A's DVD and DVD box omake, Rozen Maiden Telephone Card and DVD, Suzumiya Haruhi no Tsumeawase CD and postcard

Finally to round it out is the insert song collection CD single from Suzumiya Haruhi no Yuuutsu (涼宮ハルヒの憂鬱, my trans.: Haruhi Suzumiya's Melancholy). I just saw the concert live scene in episode 12 a day ago and it was either brilliantly talented (go Aya Hirano! (平野綾)) or push-button manipulative (go screaming canned audience!). In other words, was that insert song really good? However, there's no doubt about Mikuru's song. Teh orz. Again the omake from Gamers is a postcard of bunny girl/rock band vocalist Haruhi.

There's also a bunch of posters I collected from Gamers each time I bought a Nanoha A's DVDs, so I should assemble those and post them. Ah more omake to record. BTW, I used a School Rumble micro-fiber towel as a background in the picture.

2006-06-20

Fireworks and UFOs: SOS Dan by cho! dancho Haruhi!

(tags game, doujin, Windows, shooting, anime, Haruhi)

SOS Dan (SOS 弾) is a shooting puzzle doujin game made by Mount Punch, based on the novel-series-turned-anime Suzumiya Haruhi no Yuuutsu (涼宮ハルヒの憂鬱, Haruhi Suzumiya's Melancholy). This anime is the hot topic right now for the 2006/04 anime season. As for the name of this game, the school club's name SOS dan (SOS団) is cleverly replaced by the "dan" in danmaku or "curtain fire" shooting, as is popular in doujin shmup games. But this is not a shmup. It was released at Comic Market 69 (December 2005) as trial game, according to the update history, but I got a copy of the finished version at Melon Books (it finally got to Kobe) for 1000 yen. You can try the free 3 level demo at the official home page. There's also some very attractive fan artwork and game play action screens for the game over there.

SOS Dan title screen

Basically it's a fast-paced puzzle game where you have to shoot down falling stars with your targeting fireworks and take out UFO bosses. Ever-irate "supreme director" Haruhi (shown above) takes the front line, holds the portable bazooka and barks orders as needed. SOS Dan members Itsuki, Yuki and Kyon stand at the ready, firing the slow homing fireworks to take out targeted stars. Finally SOS Dan "mascot" Mikuru stands as a cheerleader, holding your time-limited power ups such as time stop, speed lock, etc. The puzzle theme is interesting too, shades of PS2 Fantavision-matching like colors at the same time. At first I wanted to compare it to Cabal, that old trackball arcade game in the arcade, but it's not very close to that (heck, I have a craving to just play Cabal). Then again it was more like Missile Command, but with radar and a movable character.

Its very attractive with a gradient night-sky background and colorful falling stars. The characters are drawn very cute, but not exactly the same as the anime moe style. The stars explode in pretty sparkles. Stars that get past your defense impact the ground in earth-shattering kabooms and Robotech-hemishperes of light. There's even asteroid-size meteors that explode into smaller stars. There's never a jarring moment. The music however is a yawner. Luckily it's in OGG format so it's easy to put on the old iPod, yeah whenever I want to sleep.

I'm sure people of the RTS persuasion would get into this, it's a mousing frenzy. Move your character Haruhi left and right with the AD part of the FPS keyboard movement standby "WASD". You can double dash, but there's no jumping or ducking. In a pinch, you can fire a Mikuru bomb with a W (every explosion is a different Mikuru cosplay!). View all parts of the vertical screen by using the mouse wheel. Is this developer some kind of mousing freak, wanting to put his mouse wheel browsing habits into a game?

It doesn't help that the game crashes every once in a while. But other than that, it's a polished game. There's support for replays and even continue.

I tried to like it but it requires lots of skill. The game mechanic is deep. There's the 3 star elimination, the red, yellow and blue homing rockets, the non-combo white stars, the UFOs, the point system, the boss-invite meter. I'm sure in capable hands that combos are a thing of beauty, but oh well. You can either take out falling stars using your normal shot or your lock on shot. If you hold down the right mouse button and click the left mouse button, your normal shot turns into a faster shot, but it no longer detonates stars. It's more for the other "enemies" in the sky, the UFOs.

Lock on is activated with a right mouse press-and-hold and it takes an annoying half-second for the target lock to be acquired. There just doesn't seem to be enough time to lock on to the cluster of stars that give you a high score. Then you have to mouse over to the bottom left (Itsuki: blue), bottom middle (Yuki: yellow), or bottom right (Kyon: red) and click on them. Why couldn't this be keyboard buttons (like Z, X, and C, respectively?!), I have no idea. The bomb is activated by a key press, why? If you want to activate your powerups, you have to click on Mikuru. So you'll be zipping back and forth between the bottom and top of the screen, which I think is just busy work.

SOS Dan high score: 1018800 on easy. 12th stage

There's Normal and Easy difficulty, but Normal was kicking me into a fetal ball within 5 minutes. Easy is much more enjoyable. While writing the first draft of this post, I was frustrated with my meager runs to the 6th stage. But I played again to get some screen shots, and somehow I improved. Along the way there were some Gradius-like bosses (what's the name of that iconic, first level boss in Gradius V? there's of copy ot that one here) and even some Space Invader homages. That's sweet. The above score was from a 35 minute run, finally ending on the 12th stage (the darn boss did me in). I reaped a 1,018,800, big woop.

This doesn't have much lasting power on me, but I want to see all the backgrounds and Mikuru bombs, heh. Now that I actually know about the "Continue" option, I'm going to keep trying it.

Mount Punch Official Site Banner

BTW, Mount Punch has 6 other anime or gal-get based action games. The only one that I knew about and saw in the shops was the Ruri Shot which is based on the 2003 gal-get PS2 game True Love Story: Summer Days, and yet.... I would like to try the others including the Card Captor Sakura-based one, heh.

2006-06-18

Sudoku: I saw my first paper gamer

(tags game, puzzle, Sudoku, replay-data)

Hudson's Puzzle Series Vol. 3: Sudoku is still occupying my main gaming time. My performance is steadily improving, but if I make a mistake, 10 minutes will be lost due to backtracking.

Hudson's Puzzle Series Vol 3: Sudoku (normal) My performance up to board 115

This time I have completed up to 115 on the normal. Only 25 boards to go on Normal then I will be onto Difficult. I already completed the Silver challenge with ease. It was unlocked at the 70th Normal board. Now there's only Gold and Platinum to unlock.

I improved my best time from 11:03 to 7:53 (yes!). But average time just doesn't want to go under 20 minutes. Last time it was 28:59 @ 41, and this time it is 24:28.

I did figure out a newer sub-strategy involving a row of 3 and non-same row element pushing to the other side to that row. I won't bother explaining it because it's probably a well-known one. Why is it only the advanced techniques are figured out when the pressure is on?

Oh yeah, I finally saw another person playing Sudoku in real life, and elder lady pushing board number 76 in some paper booklet. Heh. I was about to bust my DualScreen/Sudoku demo but my bus stop was next so like I let the paper gamer go.

2006-06-17

Slashdot looks sane again

(tags slashdot, forum, css, design)

All I had to do was ignore slashdot for a couple of days and it just became a lot less annoying. Thank you! Now I don't have to research some half-a$$ solution using client-side proxies or Firefox extensions.

Almost Goodbye, Angela Aki, and Pokemon DS Lite love in the wings

(tags music, artist, mainstream, game, DualScreen, forum)

I was able to take home Angela Aki's Home CD + DVD first edition release after some frantic searching at the local music stores. It wasn't at HMV or Seiden/Tsutaya, but I found 3 copies at Tower Records. Maybe the other stores didn't get their copies yet (today is 6/16 and the release was 6/14, so unlikely) or Angela Aki really is hitting it big.

Futago Hime CDs, Angela Aki's CD+DVD set, Melon Books white bag, Kashimashi figure collection set, SOS Dan Doujin Game by Mount Punch, Gedo Souki - Tales from Earthsea insert song "Teruu no Uta" by Aoi Teshima

More about the other stuff in the picture next time. (Futago Hime CDs, Melon Books white bag, Kashimashi figure collection set, SOS Dan Suzumiya Haruhi no Yuuutsu-based doujin game by Mount Punch, Miyazaki cho-nan new anime movie Gedo Senki - Tales from Earthsea insert song "Teruu no Uta" by Aoi Teshima)

I was busy schooling jiji @ namakoteam on his new DS Lite. Tsk tsk, you still use the buttons? Ha ha. I can only be jealous at the proud new owners of a DS Lite. I've set my sights on a Pokemon based DS Lite, if it will ever come out, but there's no announcement so I'm still "stuck" with my Pokemon "Myu" DS (regular). Come on Pokemon!

2006-06-15

Kiss Angela Aki goodbye, she's coming back Home

(tags music, artist, mainstream, indies, game)

My iPod runs out of juice after 70 minutes of use. I heard it's supposed to last hours. Hm. Whatever, I actually have a digital FMradio as a backup, and I was totally needing the music fix. I tuned into NHK-FM's MusicSquare program (NHK-FMミュージック・スクエア) at Kobe's 80.1 MHz for the first time, and the special guest for the evening program was Angela Aki (アンジェラ・アキ).

Web page of NHK-FM Music Square highlighting Angela Aki's guest appearance on 2006-06-14.

From the gaming perspective, Angela Aki is the singer for the Final Fantasy 12's main theme song, "Kiss Me Good-Bye". But she was on last night to promote her first album, Home. She's pretty interesting singer-songwriter. She mentioned that she was totally carried away by a live performance from Sarah McLachlan back when she was studying in the States, and that she only started studying English when she was 15. She glossed over her indies life but it was funny she mentioned her odd jobs while trying to break out: 1 year stint as a OL, waitress, etc. This year she's busy on many tours and guest events, but one thing that struck me is that she was planning to do a 2 hour live with just a piano. A hot rockin' piano with her fireball mane quivering every which way, but just a piano, nonetheless.

After hearing the sample of her songs, I'm definately going to buy this during the weekend. This will be a break from all those KOTOKO-like and other anime pop theme songs I've been jammin' to recently.

2006-06-06

Trizeal music rocks, thanks NAOTO氏

(tags game, shmup, music, replay-data)

That INH Shooting Love DVD + soundtrack CD set which contains XIIStag and Trizeal replays and music was a good bargain. While I gave most of the XIIStag music 3 stars (except stage 1, that's the bomb), Trizeal just took a hold of me, and I gave most of the stages 5 star ratings. The composer is the same person for both games, "NAOTO氏", so I don't know why I shouldn't like the same way. I also liked the joystick/hand cams on the videos as well. Looks very stressful.

Killing Slashdot CSS

(tags web, webdev, CSS, failure, rate1, customize, Privoxy, regexp)

WTF is up with Slashdot? I mean, it looks like crap now with that "Redesign Slashdot" contest winner's CSS in Light Mode, the display mode I had set in my preferences since 1999. The title backgrounds don't complement the title text, the position of the "(Score ?:)" is too far away, and the font looks like ass in Internet Explorer and Sleipnir. It looks passable in Firefox, though. Bring back my lovely serif font Georgia!!

Light Mode has been replaced by 2 toggle-able settings. These are 'lowbandwidth' and 'simpledesign'. First I used Firefox's extension Web Developer Extension to figure out if I "fix" it by blocking individual CSS files. Turns out "base.css" is the main pain. What I do now is keep that Lowbandwidth and simpledesign active, and in my Privoxy settings, I kill all the css files except for one:
## Slashdot CSS 2006-06-06 killer for Privoxy, insert in user.action
{+block}
images.slashdot.org/.*css.*
{-block}
images.slashdot.org/slashcode_low_bw.css.*
It's drastic, yeah I know.

Ahh, all the words are in the right place, and the font is back to my browser default, which it should be. The best way to fix it for me, though, is if they had the option for the old classic CSS they had at the original redesign in 2005.

Wait a minute. Slash, the software behind Slashdot.org, is open-source. Could the old CSS be available as CVS tag T_2_5_0_87, perchance? I'll be dipping into the CVS soon, and figuring out Privoxy's url rewriting rules. Gonna fix this right for great justice.

2006-06-05

Touhou can't compete with Whitney Houston

(tags music, game, doujin, Touhou, ripping)

From my previous post (2005-05-05): "...the 4 CDs on the left is the Dansou kekkai (弾奏結界) Symphony from the Sanctuary set produced by dBu music, recommended by jiji/namakoteam."

Dansou kekkai (弾奏結界) Symphony from the Sanctuary set produced by dBu music

I actually opened them and ripped them last weekend. Imagine that, buy something with the intention of opening it next year. Crazy, that's what I am. I saw that Zun from Shanghai Alice has some new Touhou soundtrack CDs out at my local doujin shops, but instead of buying them, I started with this music. I'll buy them later, yup that's the plan.

But, I'm not into Touhou that much these days. To relieve the boredom from listening to these songs (though they still keep the heart racing, that is, if I put them in my playlist), I bought and quickly ripped Whitney Houston's self-titled CD from 1985. Come on, who can't love "You Give Me Good Love", "Saving All My Love For You", "All At Once". Let's not forget "Greatest Love of All". Not bad for 500 yen used, then again it's more than 20 years old. Ack, it smells like cigarette smoke, a down side to used stuff.

2006-06-04

From nature: Lucy from To Heart 2

(tags figure, game, PlayStation 2, anime, love-sim, trading, ourdoor)

I was going to lend my copy of Ookami for a friend's God of War, but I decided to ask for To Heart 2 instead. Two summers ago I gave up on To Heart 2, even though I totally played through the To Heart PS1 game, collected the OVA, etc. But you can never be too late for Tamaki-nee, or for that matter, Lucy "ruu!" Maria Misora:

To Heart's Lucy Maria Misora: Main angle

This is the To Heart 2 "Lucy Maria Misora" (『ToHeart2』 完成品 1/8 ルーシー・マリア・ミソラ) PVC pre-painted figure originally sculpted by Youzo Ogawa (小川 陽三) and produced by Kotobukiya Craftmanship. Actually this is a 2006/05 reprint, the original run was 2006/01 and sold out within days, according to blog reports (see links below).

To Heart's Lucy Maria Misora: Left facing away

A change of scenery for figures is vital for unique pictures. I'm tired of seeing the blog news pictures of figures in glass cases, stacked in merchandise carts, under cold flourescent lighting. Just like the last Inku Nijihara post, I tried something new. How about an outdoor venue? In a word, embarassing. I was checking over my shoulder every couple of minutes to see if other people weren't sneaking up on me. After all, parks are a public place, and I wouldn't want to be caught playing (amateur photography not "voltron" fights, OMG do you even know what a "voltron" is?) with figures and dolls in public, now would I?

To Heart's Lucy Maria Misora: Right facing away

What can I say, this figure does not fit my kawaii-not-sexy criteria. But I bought "Lucy" anyway for the following reasons: the lovely lavender anime hair, the improbable ruby red and white high school sailor suit uniform, and the nonchalant yet provocative pose. It gets tiring to see the standing pose all the time, well maybe. Ehh ehhe heh. (cue the Beavis and Butthead opening song)

To Heart's Lucy Maria Misora: Left facing away @ 9-o-clock

If you really want a total angle breakdown review, you're in luck with the following links (Senaka: Otaroad 1; Moeyo Akibajin 1; Akiba Blog 1, 2, 3). I sure don't have the camera equipment to do it truly right nor do I have the inclination to go full expose.

To Heart's Lucy Maria Misora: Left face only

A head shot. No nose, really. What I like about this figure is that the face makes you think, what is she thinking? This figure captures the mystery about her.

As for the PS2 game itself, I haven't started it at all! Hah ha. If after another week I don't open it, then I'll return it back to the trading friend. Yeah, I suppose the first scenario I want to complete is "Lucy".

Mail-ordering Nintendo memories: Super Mario Stamps, Animal Crossing Wild World K.K. Slider music

(tags game, goods, collector, Super Mario Bros, Animal Crossing Wild World)

Pictured last time along side with the Sudoku was that Super Mario Bros. commemoration stamp set order form. (licensed by Visions Inc.) I learned about it when visiting the post office, but just the day after that, Kotaku had the scoop. I almost forgot to order this, but luckily I remembered the last week it was available. I can't believe that one set goes for 3150 yen + 500 yen S&H. Expensive for just 10 stamps (800 yen) and collectable folder. It will get here the first week of June.

Hudson's Puzzle Series Vol. 3: Sudoku cover and Super Mario Bros stamps

Speaking of mail ordering, the magazine publisher Enterbrain is selling a 2 disc Animal Crossing Wild World (おいでよどうぶつの森) "K.K. Slider music" (とたけけミュージック) soundtrack. You have to buy one of their magazines, DS + Cube + Advance, Weekly Famitsu, or Famitsu Wave (any released between 2006-05-20 through 2006-06-23), cut out the postcard form, paste it to a standard postcard and send it off, and pay for it when it comes around the beginning of August. Deadline is 2006-06-30.

Advertisement for the Animal Crossing Wild World "Totakeke" soundtrack

According to the page, it is the same as the previously released CD soundtracks for the Nintendo 64 version of Animal Crossing (CD 1, 2) back in 2001, and is exactly the same as the music you hear at The Roost (ハトの巣) live bar. Yeah, rip, mix and listen on the music player. This has questional value, though. I rarely hear these songs, and the ones I have aren't memorable.

Performance in Sudoku

(tags game, puzzle, Sudoku)

I've been busy with Hudson's Puzzle Series Vol. 3: Sudoku for the DS. Really busy!

Hudson's Puzzle Series Vol 3: Sudoku (easy) My performance

The above chart is my performance when completing all of Easy (やさしい) boards sequentially. It took me close to 26 hours to complete all 70 boards, and my average completion time is 22:15 minutes. The line in the graph shows the average up to a particular board. I suppose that Easy was really easy, since I completed the 70th board at 7:17 minutes. My rule is that if I feel like restarting a board, I manually erase it without resetting the time. Thus this is a true measurement of my attempts for each board.

I've turned my energies to the 140 Normal (ふつう) level boards. I'm already at board 41, but my average is approaching 30 minutes. Hm. 140 times times 30 minutes equals 70 Hours. Assuming that the Difficult level is fiendishly difficulty, with an assumed average of an 1 hour and 60 boards, I'll be finished with this game in another 130 hours, or less. The following graph shows my current progress on Normal, with 20 hours of total effort, an average of 28:59 minutes completion time, and a best complete at 11:03 minutes.

Hudson's Puzzle Series Vol 3: Sudoku (normal) My performance up to board 41

Sudoku has gotta a hold on me so I consulted the Sudoku page at Wikipedia, which filled a lot of blanks I had for programming a solver. Turns out that this my first time that I really wanted to check out a Donald Knuth book, because he describes a solving algorithm, Dancing Links, for which Sudoku puzzles are a specific case. I always assumed that just reading his seminal book series The Art of Computer Programming would be equivalent to doing a master's in Mathematics and Computer Science. They are that difficult! The wikipedia page seems to have enough information to adapt a solution in another programming language. Time to roll up my programming sleeves, maybe.

Ah my brain is mush. For example, another tab in my browser is devoted to Wayne Gould and Aki Hoshino's promotion of the PlayStation Portable version of a Sudoku type game, called Kazuo (カ ズオ official home page), found via Kotaku's "Sudoku Mastermind Loses to Bikini Girl". Too bad Kotaku doesn't fact-check as much as they like to post flamebait. Wayne Gould isn't the inventor, according to Wikipedia, but the main proponent for its popularity in 1990s in the UK, because of his computer-generated program. Wayne Gould couldn't be used to promote a Sudoku game, though, as explained below.

Hudson's Puzzle Series Vol. 3: Sudoku cover and Super Mario Bros stamps

The Hudson's Puzzle Series Vol. 3: Sudoku is licensed from Nikoli, the Japanese puzzle company that took the original Number Place puzzle and added three improvements: only 32 givens (givens are the initially known numbers of a board), positional symmetry of the givens, and the name "Sudoku", from "suji wa dokushin ni kagiru" (字は身に限る). I found the advocacy page "A well-made Sudoku is a pleasure to solve" from Nikoli urging players to forgo computer-generated puzzles. The point was implicitly, Nikoli versions are the best. The relevant quote:
"Computer-generated Sudoku puzzles are lacking a vital ingredient that makes puzzles enjoyable - the sense of communication between solver and author. The best Sudoku make you concentrate, but aren't stressful. They are absorbing, never boring."
However that "pleasure" is all but gone in that Hudson's Puzzle Series Vol. 3: Sudoku, because at least the Normal level, you need to use the techniques that the author derided as "stressful". However, there have been times I felt that the difficulty in this implementation was ramping up in a clearly defined slope. I've felt like I've gone from a "full-course meal" (a board filled with many possible approaches and redundant info) to "bread and water" (a board where only one position can allow the solving to continue). I've had ah-ha moments where I felt "Ah they've decided to just use this technique now". Pretty soon I'll be just "eating bird seed", hah ha.

I'm definately at the crossroads now. Sudoku is "jumping the shark" for me. But I haven't even started a Difficult level board yet.

(edit: added picture of cover of Hudson's Puzzle Series Vol. 3: Sudoku, fixed s/g errors)