we get signal

2009-01-25

It's not Final Fight, and it's not deep: Tokyo Beat Down

(tags game, Dual Screen, side scroll, beat-em-up)

Just because there was some coverage about the localization for Tokyo Beat Down (originally 野獣刑事) for the DS (and plus I was in the mood for fighting because of Final Fight One and Double Dragon Advance), I purchased the game and gave it a whirl. This was about two weeks ago.

Its a "my first" Final Fight. I am disappointed.

The first 30 minutes did not draw me in, since the fighting combos are so weak. There is a promise of longer combos if you progress in the game. The best thing is hitting the X button (punch) for 8 times, and you can interrupt that with the Y button (kick) and vice versa. There are three characters, but it's hard to discern the difference between them, when talking about combos.

The whole atmosphere is juvenile. The story is not compelling and the actual action is just not fun. I'm on the second day now, and it has taken me 1.5 hours of interrupted playing just to get there. Today is probably the last time I'll play it. Hopefully I'll get a power up to extend my combo and finally get something that feels new.

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2008-12-30

Punch this: Side scrolling fighting games

(tags game, Dual Screen, PlayStation Portable, side scroll, fighting, Final Fight, Double Dragon, The Warriors)

I found my purple GBA Micro under a mound of dust. Along side it was Final Fight One and Double Dragon, so I took both for a spin again, but this time, on my DS.

Final Fight One is pretty good. I practiced the "3 punch, rest, 3 punch, rest" move with Guy. Turbo attack is fun. I beat the game on Super Hard with minimal effort. 

I turned my attention to Double Dragon. That was pretty hard, until I remembered how to stick and move. Oh, and kicking enemies into the water or spikes is just refreshing. I can't do survival mode though. It takes all my effort to get to 18.

I then remembered I had The Warriors on the PSP so I took that out. Hm, I find it hard to stay interested in this one. It's dark, visibly and morally. I mean I gotta mug NPCs for money so I buy spray to tag up the walls.

Kicking virtual 3D people while they're down is so abhorrent, but I can't stop doing it! If it's 2D, I don't have any qualms. Is there some kind of uncanny valley for fighting?

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2008-08-28

Castle Crashers, is it any good?

(tags game, Xbox 360, arcade, side scroll, beat-em-up)

I didn't really understand the hype for this "delayed" XBLA game, Castle Crashers. The hype did motivate me to make sure to download the demo, though. So I play through the demo once and yes it felt like Final Fight, with upgrade elements. Actually only the hint of upgrades, because the demo timed out on the boss encounter. Stick and run, stick and run, over and over again. At least this game isn't designed to bleed you of your quarters. Eventually I decided it's not worth the 1200 XBLP, for now.

It reminds me that I still want to get that XBLA Teenage Mutant Ninja Turtles game only available in the US (well at least not in Japan).

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